Unnamed Midnight
Description
You have to survive until 6 AM. However, the clock only moves if you wind it up.
Keep an ear and an eye out... There are some things out there that would love to get in.
Game Content
- Survival horror gameplay. Survive until 6 AM, while walking around the building to make sure nothing can get inside.
- 9 total levels, some of which focusing on specific aspects of the game for a different type of challenge.
- 5 unique monsters spread throughout said levels.
- 45+ minutes of gameplay, with each individual level averaging around 6 minutes.
Controls
[WASD] - move
left click - interact
[SHIFT] - sprint
[P] - pause
---- Inspiration ----
Pamela
A good amount of inspiration for the gameplay came from Pamela by DaRealMrPickles. You're in a room? And you have to click on objects to keep things out? What a concept!
Rooms
I quite like horror games that don't have any of music or ambience. There's just something really cool about the empty atmosphere it creates. Rooms on Roblox, by nicorocks5555, is a great example of this. It was definitely a large inspiration for the style of this game.
-- Downloaded Version --
The downloaded version of the game is in HD, and shouldn't lag as much as the web version.
Content-wise, there is nothing extra in the downloaded version. The full game can be played in your browser!
The file named "Unnamed Midnight v2.0.zip" is the latest version of the game.
Status | Released |
Platforms | HTML5, Windows |
Rating | Rated 4.0 out of 5 stars (6 total ratings) |
Author | semi9 |
Genre | Survival |
Made with | Blender, Audacity, Godot, ChipTone, GIMP |
Tags | 3D, Atmospheric, Dark, First-Person, Horror, Singleplayer, Survival Horror |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Development log
- Unnamed Midnight Version 2.0 is out!Jun 18, 2023
- Freeze on Game Over fixMar 04, 2023
Comments
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A bit late to play the new version but, honestly, it's amazing! You fixed the sound "direction"(plus the lights added on the door help a lot), added levels, added monsters, this is now a fully fledged game and a great one at that! Sadly, my skills haven't improved as much as your game has, but, still, it's a fantastic experience!
great game i followed you
Ooh, thank you! I followed you too, and am looking forward to seeing your future games as well!
thanks me too
Even though I couldn't "finish the night", I absolutely loved it! One thing I feel like it needs to be work on, is the knocking sounds. It might just be my headphones but I couldn't tell which door was being knocked. Other than that I have to say the atmosphere is amazing and please keep working on this, you have great potential here! Keep up the good work!
Thanks a lot! And yeah, I should probably do something about the knocking. Even I don’t always know what door got knocked on, and I figure it’d be completely impossible for someone who doesn’t have headphones. Something I’ll keep in mind if I update the game!
Aw man, I cant load it cuz my potato PC
I dont understand the entities, you could give hints on how to stop an entity if you died by it, kinda like doors on roblox. Edit: nvm found the compedium, please add like a notification or smth to let the player know what that is.
Ah, a fellow Doors enjoyer! You make a good point. Maybe I should add some kind of shortcut to a monster’s compendium entry on the game over screen when it catches you.
Thank you for replying! One more thing, you can REALLY expand on this idea you have, u could add more entities, difficulties, and modes (endless,) in a future update! ps, plz increase regen rate of sprint, like the more you wind the clock, the faster you recover!
Hey, guess what? I did expand on this idea! The game’s updated to version 2.0! And yes, it includes a shortcut to the compendium on the game over screen!
Nice 👍 Keep up the good work on this great game!
nice
Randomly browsing through itch, found this game, and made an account just to comment. This was really good! The sound design and mechanics all flowed very well and learning the rules came naturally on a blind playthrough. The atmosphere was such that I actually felt scared as the night progressed. I love that you put inspirations and your thought process in the description as well! That's an amazing way to learn and get better at game-making. Great job!!
Thanks, man! Your comment made me very happy. I’m glad to hear that the rules and atmosphere did their part! Thanks for playing, and commenting!